Anybody know what controls the bandwidth of circular move? How can I affect it?
Circular Move Band
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I want to control how close and how far away (or how close) the probe movement is allowed in a circular move. I was thinking it was prehit and retract but I wan't sure in PC DMIS.
Bob, two examples:
1) I check a post / stud and have all kinds of clearance so I make the circular move band large for fast moves.
2) I check a Diameter inside a groove and I want the circular move bandwith to be small so I can navigate the groove.
I have been using vector points and clear surf for this sort of thing as I wasn't sure how to control it with PC DMIS.Bill Jarrells
A lie can travel half way around the world while the truth is putting on its shoes. - Mark Twain
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The circ move means just that. When checking the dia it moves circular. The prehit /retract means just what it says. Sometimes you have to do radial points because of constraint or odd shaped diameters....limitations
Not sure what to tell ya.sigpic.....Its called golf because all the other 4 letter words were taken
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Two ways:
1- Prehit and Retract values affect this.
If your controller does not support smooth circular moves you will have to adjust the #of points and/or prethit and retract values.
2- Adjust the nomimal diameter.I used to be high on life but I built up a tolerance.
Brown & Sharpe Global Advantage
PCDMIS CAD++ v2011mr2
PH10MQ/SP600M
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Originally posted by John Kingston View PostIsn't it set by your prehit/retract distance?
I'm not at work so I can't check.
By bandwith, you do mean how far away from the feature the probe is during a circular move, right?Bill Jarrells
A lie can travel half way around the world while the truth is putting on its shoes. - Mark Twain
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Originally posted by Wingman View PostI want to control how close and how far away (or how close) the probe movement is allowed in a circular move. I was thinking it was prehit and retract but I wan't sure in PC DMIS.
Bob, two examples:
1) I check a post / stud and have all kinds of clearance so I make the circular move band large for fast moves.
2) I check a Diameter inside a groove and I want the circular move bandwith to be small so I can navigate the groove.
I have been using vector points and clear surf for this sort of thing as I wasn't sure how to control it with PC DMIS.<internet bumper sticker goes here>
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Originally posted by Underspec View PostTwo ways:
1- Prehit and Retract values affect this.
If your controller does not support smooth circular moves you will have to adjust the #of points and/or prethit and retract values.
2- Adjust the nomimal diameter.
I will attach a simple pic.Last edited by Wingman; 08-29-2007, 08:07 PM.Bill Jarrells
A lie can travel half way around the world while the truth is putting on its shoes. - Mark Twain
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Originally posted by craiger_ny View PostPrehit and retract dictates. I have to check diameters in trepan grooves and find sometimes I have to run as low as 0.05 prehit and retract. That is what you are looking for.Bill Jarrells
A lie can travel half way around the world while the truth is putting on its shoes. - Mark Twain
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Originally posted by craiger_ny View PostPrehit and retract dictates. I have to check diameters in trepan grooves and find sometimes I have to run as low as 0.05 prehit and retract. That is what you are looking for.
Originally posted by Wingman View PostOK. Thanks everybody. Even you Craiger! j/kWhen in doubt, post code. A second set of eyes might see something you missed.
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Originally posted by Wingman View PostI get 'straight shot' stop 'straight shot' type circular moves. During the 'straight shot' portion of the move the probe goes from MAX distance to MIN Distance to MAX Distance in proximity to the surface. Hopefully I said that right and it makes sense.
I will attach a simple pic.
A good way to see if they are working is to measure a large ID and use only 3 hits. Then it becomes very obvious that it is moving in a circle between hits.
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Originally posted by Goodluck View PostYour drawing indicates that you do not have circular moves either turned on or your controller for some reason doesn't support them.
A good way to see if they are working is to measure a large ID and use only 3 hits. Then it becomes very obvious that it is moving in a circle between hits.Bill Jarrells
A lie can travel half way around the world while the truth is putting on its shoes. - Mark Twain
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