Problem Solved-->
On my seat of PC DMIS, I can only edit the density value when i am first creating the autofeature. If I create the autofeature, click OK, and then want to F9 back into that feature to edit the density, PC DMIS will let me type a value into the density box but when I hit OK and then F9 back into the feature to see that it stuck, it does not in fact stick and I'll have the number from when I first made the feature in there. Kind of annoying but at least I know how to work with it now. I would consider this a glitch.
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Original Post-->
2020 R1..
Just started using the "TTP_PLANE_CIRCLE" method to make autoplanes in a circular shape. I put in my start & end angles, specify direction, size of plane, and number of points... all works fine except I can't lower the point density below "0.5". So, when i go to "animate path" and do "collision detection", PC DMIS is calculating all of those hits I don't care about and as a result is drastically slowing down "animate path" and "collision detection".
Is there a way to lower the density? Or a better way I should be making planes?
All I really want is the most effective way (that won't slow me down) to make planes that start and end at odd angles (WITHOUT PATTERNING POINTS).
On my seat of PC DMIS, I can only edit the density value when i am first creating the autofeature. If I create the autofeature, click OK, and then want to F9 back into that feature to edit the density, PC DMIS will let me type a value into the density box but when I hit OK and then F9 back into the feature to see that it stuck, it does not in fact stick and I'll have the number from when I first made the feature in there. Kind of annoying but at least I know how to work with it now. I would consider this a glitch.
__________________________________________________ __________________________________________________ ____________
Original Post-->
2020 R1..
Just started using the "TTP_PLANE_CIRCLE" method to make autoplanes in a circular shape. I put in my start & end angles, specify direction, size of plane, and number of points... all works fine except I can't lower the point density below "0.5". So, when i go to "animate path" and do "collision detection", PC DMIS is calculating all of those hits I don't care about and as a result is drastically slowing down "animate path" and "collision detection".
Is there a way to lower the density? Or a better way I should be making planes?
All I really want is the most effective way (that won't slow me down) to make planes that start and end at odd angles (WITHOUT PATTERNING POINTS).
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