approach and retract

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  • approach and retract

    i have nominal I selected on cad.....but I want to approach and retract at a different vector due to interference and build variations.
    Also the point I am measure is a RM I am using a T ref point to get to the right Z....any help on this would be great.

  • #2
    Move points?

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    • A-machine-insp
      A-machine-insp commented
      Editing a comment
      Kirbster, I want to flag your comment so bad... but it's not flag time yet.

    • KIRBSTER269
      KIRBSTER269 commented
      Editing a comment
      A-machine-insp don't you dare, It is so nice not to see that clutter up at the top. You know, it take 18 weeks for them to have 42 meetings to discuss whether a single flag should be removed, and not to mention, the hazards of removing a flag, requiring the proper eyewear, safety shoes are required. I mean, I have never been to their meeting but I would assume that's how it goes.

    • A-machine-insp
      A-machine-insp commented
      Editing a comment
      I want to flag that too but I'm going to sit here like a good boy and leave it alone...

      Funny but true what you said (typed) there Kirbster.

  • #3
    i agree with JacobCheverie use move points to control the approach and departure paths. you should take your hits perpendicular to the surface if at all possible. if there is little clearance from the surface you're measuring you can shorten the prehit and retract distances - parameter sttings (F10) motion tab

    edit:
    also if you are using auto features make sure avoidance moves is set to NO
    sigpic

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    • #4
      You can't DIRECTLY edit the approach vector of a point. Prehit, retract, and avoidance moves all use the nominal IJK for the point to determine clearance direction. (**you can put a minus sign in the avoidance move box and it will clear the other way..just realized this**)

      As Kirby said above you're gonna have to start using some move commands
      Last edited by DAN_M; 08-06-2019, 08:53 AM.

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      • #5
        thanks for the response.....I will try with a move point but didn't know if I could put a move point in between the ref point and measurement point.....will give it a try...thanks again

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        • #6
          skevin951 Hope the following image helps you, you would also have to use the same move points in reverse order on the way out.

          HEX.jpg

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          • louisd
            louisd commented
            Editing a comment
            you don't need movepoint 3, as long as your prehit/retract is adequate, and movepoint 2 clears the obstacle, fyi. Nice visual however!

          • JacobCheverie
            JacobCheverie commented
            Editing a comment
            louisd That is true, I didn't think of that. Thanks

          • KIRBSTER269
            KIRBSTER269 commented
            Editing a comment
            nice little graphic though. You have no idea how close, and I do mean really close, we are of being proud of you.

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