I have been trying to make circluar moves work on plane measurements but have run into a stumbling block. I am 80% to having this figure out but am stuck and was hoping someone here can shed some light on it.

There have been posts in the past about circular moves only working on circular features, ie, circles etc... and wont work on planes. I have been measuring many circular face planes lately and many have been grooves which require lifting up out of the groove to move to the next spot. This works ok but is slow.

What I did was create a measured circle(not autocircle) using the diameter of the circular plane, and then edited the vectors for the touches to move down towards the face instead of towards the "diameter". This works good. The points on the plane are taken, the circluar moves work in the face groove, all is well so far.

The next step was to construct the plane from the points taken for the circle. I used the HITS[1..n] method and it calculated the plane but it is a ball radius from the correct surface. I tried both BF and BFRE and get the same results. I also tried constructing individual points from the hits and get the same results. I tried using the RAWHITS and then applying PROBECOMP but that didnt help. This is where I am stuck.

I could move or create another plane that is half a ball radius away, but that would defeat the purpose of keeping this simple. So this is just my little side project of figuring this out and was wondering if anyone had any ideas.

There have been posts in the past about circular moves only working on circular features, ie, circles etc... and wont work on planes. I have been measuring many circular face planes lately and many have been grooves which require lifting up out of the groove to move to the next spot. This works ok but is slow.

What I did was create a measured circle(not autocircle) using the diameter of the circular plane, and then edited the vectors for the touches to move down towards the face instead of towards the "diameter". This works good. The points on the plane are taken, the circluar moves work in the face groove, all is well so far.

The next step was to construct the plane from the points taken for the circle. I used the HITS[1..n] method and it calculated the plane but it is a ball radius from the correct surface. I tried both BF and BFRE and get the same results. I also tried constructing individual points from the hits and get the same results. I tried using the RAWHITS and then applying PROBECOMP but that didnt help. This is where I am stuck.

I could move or create another plane that is half a ball radius away, but that would defeat the purpose of keeping this simple. So this is just my little side project of figuring this out and was wondering if anyone had any ideas.

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