probably a pretty basic question. I'm still very new with no formal training. 
Checking 3d angles of plane to plane: What do I have to do to get the angle I want? I mean if it's a line to line, you construct the lines to a certain vector direction, but what about planes? is there a way to construct them to a certain 'direction'? I know I can adjust the true/comp setting to give me what I want, and if you're checking a 70° angle, thats no big deal, but if you're checking a 90° and it's actually 90.1° then you don't 'know' which way it's off, or I don't 'know' how to tell yet. And I don't like having angles that are -90°.
Am I explaining any of this satisfactorily? Anyone know what I'm talking about and can help a po' brother out here?
Thanks
probably cmm 101, but hey, like I said, no formal training yet...
Thanks!
~kev

Checking 3d angles of plane to plane: What do I have to do to get the angle I want? I mean if it's a line to line, you construct the lines to a certain vector direction, but what about planes? is there a way to construct them to a certain 'direction'? I know I can adjust the true/comp setting to give me what I want, and if you're checking a 70° angle, thats no big deal, but if you're checking a 90° and it's actually 90.1° then you don't 'know' which way it's off, or I don't 'know' how to tell yet. And I don't like having angles that are -90°.
Am I explaining any of this satisfactorily? Anyone know what I'm talking about and can help a po' brother out here?

Thanks
probably cmm 101, but hey, like I said, no formal training yet...

Thanks!
~kev
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