Hi All,
Can anyone explain ( or point to an explanation ) of the maths behind a true position calculation, my gd & t knowledge is basic ish, when i put a true position calculation on say, a circle the reported true position error looks like roughly double what I would expect from looking at the component x,y and z errors.
I,m using cad++ 4.2mr1 btw.
thanks for any help
Can anyone explain ( or point to an explanation ) of the maths behind a true position calculation, my gd & t knowledge is basic ish, when i put a true position calculation on say, a circle the reported true position error looks like roughly double what I would expect from looking at the component x,y and z errors.
I,m using cad++ 4.2mr1 btw.
thanks for any help
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